
Stick the Brick
What is the game about?
Stick the Brick is a puzzler that really tips the scales. Move the bricks to drop drop them onto funny scales. The number of a brick shows how heavy it is!
Line up three or more bricks of the same color and poof: They vanish. Any clingy color friends touching them? Gone too… The more bricks that disappear, the higher the score... as well as the tension.
With each third level starting from level 6, new colors crash the party, until a maximum of 8 different colors is reached. Things go from “organized” to “rainbow riot” in no time.
Did I forget something? Oh, well: Be aware that a scale might flip out, literally. The top brick from the other side launches and will find a new scale it lands on, possibly landing somewhere helpful or starting a full-on marble mutiny.
Simple goal, yet shaky balance!
Controls
A/ Left = Move one slot to the left
D/ Right = Move one slot to the right
S/ Down = Picks up the brick above you and drop the one currently held
Basic game play
Move left and right, select a brick and drop it onto a scale. The scale will adapt according to the total weight of the bricks! Try to sort the colors, while also creating horizontal matches of three bricks of the same color to increase your score. The score is based on the weight of the bricks that disappear, while all bricks that are somehow “connected” to the matching ones will disappear after a match! Pay attention on the current level and the bonus, that increases if you get multiple match in a certain amount of time. Your score is calculated based on that!
Also: You can increase the score when stacking 5 bricks of the same color on top of each other. They will fuse to one ball that carries the whole weight of the fused bricks!
Be careful though, the heavier the brick, the further it will fly when the scales are tipped!
Scale tipping?
When you tip the scales, the bricks will learn to fly! The final position of the flying brick is determined by the weight difference of the scale...and yes, these can fly CRAZY!
If you've made a bit of a mess and REALLY catapulted them, they go fly off the playing area and come back on the other side as a special block! And these might become tricky to get rid of.
Losing
You can lose if a stack of bricks reaches the you. This can be from 8-10 bricks high, depending on whether the scale is down or up. There is no rescue…if this happens, the game is over!
Special blocks
Silver Block
- Appears every 60 blocks used
- 3-in-a-row then and playing area is cleared, but no points for it…what a pitty.
Golden Block
- Occurs when 3 silver stars are fused and become one golden block
- 3-in-a-row and the playing field is cleared, WITH points, setting bonus to maximum right away
- Occurs when a Color block is pushed out the play area
- Does not weigh anything
- Does not fuse or merch
- Occurs when a Feather block is pushed out the play area
- Does not weigh anything
- Does not fuse or merch
- Explodes when another block is dropped on top
- Clears an area of 3x3 blocks
Feather Block
- Occurs when a Color block is pushed out the play area
- Does not weigh anything
- Does not fuse or merch
Mine
- Occurs when a Feather block is pushed out the play area
- Does not weigh anything
- Does not fuse or merch
- Explodes when another block is dropped on top
- Clears an area of 3x3 blocks
EDIT:
Unfortunately Music is not playing due to unknown reasons...
CREDITS
This game was created by: Sherlocklini (who also created all game assets, except music)
Thank you my dear Watsons! If you are interested in my journey and game dev in general, consider becoming a Watson yourself and stay updated:
Special thanks to @OP_Hero!
Interested in supporting me? What about buying me a coffee?
To my beloved husband <3
Updated | 10 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Sherlocklini |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Cute, Game Design, Godot, No AI, Singleplayer |
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