Left in Layers

- A puzzle platformer about sacrifice for GoedWare Game Jam 16 -

The world exists in three overlapping layers, but you can only walk on one.

You start with 30 minions, split across three colors. Each color moves on its own layer of reality. They can push crates, trigger paths, and sometimes even become platforms themselves. But they will only move if you command them.

You, however, are trapped in the black layer. Jump across spikes, move crates, and guide your helpers through different level.

Not everyone will make it

Minions are only saved once they reach a door and you activate a checkpoint. Until then, every mistake may cost you a few... or many. But no worries: Reset a region to try again. The good news?
You cannot lose the game. But you can't save them all either.

Features

  • Layer-based puzzle platforming
  • 30 minions to command and sacrifice
  • Minions can act as platforms and puzzle tools
  • Dark minimalist aesthetic
  • Optional tutorial
  • Skip levels if you get stuck
  • Different endings depending on whether you 'cheat' (skipped levels) or not

How many will you leave behind?

Easter Egg

If you look closely, the title of the game might already contain a hint, but some secrets only reveal themselves after the journey truly begins.

Can't find it, but want to know what it is? Spoilers ahead:

Spoiler – Finding the Easter Egg Within the first 'actual' level of the game (after the tutorial), go to the left. You might think there is a wall...did you try jumping?
Spoiler – The Easter Egg You will find some minions playing ONU, their favorite game. They have a little conversation about playing ONU. If you finish the game without any skipping you will notice that the final text hints to this easter egg scene.



Credits

I created everything by myself within the jam time except the following:

Music: Free music found on Pixaby by spencer_yk, Denis Pavlov & BentoMusic

SFX: Free SFX found on Pixaby (except Minion voices...for those I record myself)

Background Images (Ruins, Jungle): Gemeni AI and edited via aseprite/ inkscape

Development log

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